Dungeon Fall Patch 0.1.52 - More player feedback.
More Player's Feedback[Version 0.1.5]
The objective of this patch was to increase players feedback and sense of polishment. Some changes to shield mechanics was also made.
- VFX for successfull shield blocks.
- Sound effects for mobs despawns.
- Somo tunning to colliders in general.
- Animation and SFX for openning the large map.
- Fixed most cases where bombs would be placed in the void and fall forever.
- Added gamepad Vibration.
Found some issues with WEB and Android plays about SFX. Character shouts and mobs despawns are not playing any sound but runs ok on Windows builds. Investigating the issue for now.
[Version 0.1.52]
- Character shouts is back
- Further iteration on bomb placing.
- Some small changes to main screen.
A heartfelt thank you to everyone who has participated in testing and provided feedback. Your engagement has been invaluable in shaping the game's progression.
I encourage you to continue sharing your thoughts, especially regarding any bugs or issues you encounter. Your feedback is pivotal in driving further improvements.
Special appreciation goes out to Vondominus, CataclysmBR(Danilo) , Math and Samara for their dedicated testing efforts and invaluable feedback!
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Dungeon Fall
An action adventure game inspired by classics such as Alundra and Brave fence Musashiden.
Status | Prototype |
Author | Davi Braga |
Genre | Adventure, Action |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English, Portuguese (Brazil) |
More posts
- Localization[Version 0.5.0]Aug 24, 2023
- Patch 0.4.0 . Virtual Input for MobileAug 22, 2023
- 0.3.0 Is here. Options!Aug 17, 2023
- Dungeon Fall Patch 0.2.0 An end to the flinching Attacks.Aug 15, 2023
- Dungeon Fall Patch 0.1.4Aug 12, 2023
- Dungeon Fall Patch 0.1.3Aug 11, 2023
- Patch 0.1.2Aug 11, 2023
- Patch 0.1.1 Is outAug 10, 2023
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